Kadokawa Discusses Creating 'World-Class' CG Studio to Help Make 40 Animation Works a Year

AuthorMay 4, 2021

Media firm Kadokawa Company introduced on Friday its medium-range administration coverage and objectives till March 2023, as a part of its presentation for the fiscal yr ending on March 31. One in all Kadokawa’s six objectives is strengthening its animation enterprise.

To attain this objective, the corporate goals to strengthen its manufacturing system in order that it will probably produce 40 new animation titles a yr by 2023, a rise of 20 p.c from 33 titles. The Animation Enterprise Journal internet site certified that Kadokawa already invested in 40 animation titles within the fiscal yr that simply ended — 31 tv collection, 5 theatrical movies, and 4 authentic video animation or occasion animation tasks.

To hit its goal, Kadokawa is contemplating establishing a “world-class 3DCG manufacturing studio gathering the world’s greatest creators.” Kadokawa didn’t specify that its objective of 40 animation titles contains solely anime produced in Japan or concentrating on Japan.

The opposite goals that Kadokawa will implement to strengthen its animation enterprise are increasing license income, additional increasing gross sales of anime-related video games, and strengthening efforts with its allies CyberAgent and Sony.

Kadokawa’s different objectives for this fiscal yr embody increasing IP, accelerating digital expertise for enterprise, globally increasing its e-books market, launching large-scale titles within the video games enterprise, and aiming to be a main firm in instructional expertise.

Kadokawa revealed that its internet gross sales for the fiscal yr ending March 2021 have been 209.947 billion yen (about US$1.9 billion), a 2.6% improve from the earlier yr, and its working revenue was 13.625 billion yen (about US$125 million), a 68.5% improve. The numbers for internet gross sales and working revenue are each record-high numbers for the corporate.

Kadokawa Company introduced final Wednesday that it had acquired the U.S. mild novel and manga publishing firm J-Novel Membership. Kadokawa intends to strengthen its e-book enterprise and drive additional growth of its mild novel enterprise within the English market by way of this acquisition and the reinforcement of J-Novel Membership’s collaboration with its BookWalker International on-line manga and lightweight novel service and GeeXPlus, BookWalker’s web influencer expertise company subsidiary. The corporate plans to implement J-Novel Membership’s “Digital First” technique, releasing extra new titles first digitally whereas complementing and contributing to Yen Press, which Kadokawa additionally owns collectively with Hachette E book Group.

Kadokawa reorganized its company construction final October. The corporate changed its earlier six departments with 13 totally different teams, every of which has a “chief officer” govt bearing the title of their respective group. Kadokawa famous that the restructuring would enable the corporate to obtain a extra flat and horizontal company construction.

Earlier this yr, Kadokawa shaped a capital alliance with CyberAgent, Inc. and Sony to strengthen its recreation and animation companies. The corporate’s objectives are to strengthen the International Media Combine Technique to broaden Kadokawa’s IPs worldwide, and to cooperate with CyberAgent and Sony for “mutual exploitation of one another’s enterprise, experience, and different strengths.” Kadokawa will subject CyberAgent and Sony 1,422,475 shares every, which can give every firm 1.93% possession.

Sources: Kadokawa (hyperlink 2, hyperlink 3), Animation Enterprise Journal (Tadashi Sudo) through Otakomu

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